Idle Country Tycoon

Idle Country Tycoon

Idle Country Tycoon is a classic idle construction game. In this game, players will play a country tycoon, responsible for building and managing their own country. Players can switch between different countries in the game, and each country has its own unique architectural and historical background. Players need to build different buildings in the game, such as bookstores, bars, electronic malls, etc., to meet the basic needs and development goals of the country. As the country develops, players can also upgrade buildings, open new areas, and gain more resources. By continuously developing the country, players will have the opportunity to become the greatest country tycoon.

Idle Country Tycoon: Your Guide to Winning

Idle Country Tycoon is a business tycoon game to become the owner of all the shopping malls with diffrend countries.

Who is the creator of this game title?

The company or individual who developed this game is LoraStudio.

Is this game developed using a 2D or 3D engine, and if so, which one?

Javascript is the primary framework/tool used for building this game.

Is this game made for a particular gender?

The gender group that would enjoy this game the most is Male & Female.

What kind of game is this based on its genre?

The genre label that fits this game best is Simulation.

Which age groups can enjoy playing this game?

The most suitable age group for this game is Kids, Teens.

Does the game feature any violent or gory scenes involving blood?

Yes, there are blood effects or depictions in Idle Country Tycoon.

What descriptors best represent this game?

The tags that give insights into the game’s content are idle.

Can the game be played on smartphones or tablets?

Idle Country Tycoon is available for play on mobile operating systems.

Does the game include any actions that could be considered cruel?

Yes, Idle Country Tycoon includes violence or cruelty.

Is this game fit for kids to play?

No, Idle Country Tycoon is not suitable for a younger audience.
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